The number of Euros she's collected is displayed at the top left of the inventory screen. Sometimes you need to use or examine them on the inventory screen.
The walkthrough provides additional details about all items. This is obtained early in the game. Once Lara has it, you can access it by choosing Notebook on the inventory screen.
It contains Werner Von Croy's jottings, as well as clues Lara picks up as you go along in the game. So turn pages to the left to see Lara's notes, to the right to see the entries Von Croy made before Lara got the book. During game-play, the notebook icon appears at the bottom right of the screen whenever a new entry is added. If you're stuck, check the notebook. If you're used to the controls in the other Tomb Raider games, you'll need to retrain yourself for jumping in this game.
Still, the basic moves are there. Ctrl Running jump: Forward then Jump Up Alt Running jump and grab: Forward, then jump, then Action Up X Running jump: Forward then Jump forward on left stick Circle Running jump and grab: Forward, then jump, then Action forward on left stick If the camera is not directly behind Lara, pushing the stick will move her in that direction relative to the camera angle.
The same holds for jumping in a direction. Unlike the earlier games, once Lara grabs an edge or climbable surface using Action , you don't need to hold the Action button. Release it and she'll keep hanging until you tap Action again or until her grab power runs out. The grab bar is displayed in yellow just below the health bar at the top left of the screen.
At the start of the game, Lara can hang for about 15 seconds before her grab bar runs out. As she gains upper-body strength, her grab time will increase. Details are below under Ability Upgrades and in the walkthrough.
To climb a ladder, drainpipe or other climbable surface, just approach it. As she climbs, she may pause when you reach a ledge or pipe jutting out to the side.
To safety drop , Walk Lara to an edge and press Action. She will automatically turn around, drop and hang from the edge. This move is critical to prevent Lara from taking damage when she falls and to get in position for shimmying or traversing along ledges. To traverse, monkey swing, or climb hand-over-hand along an overhead ledge or cable, first position Lara below it and press Jump to reach it.
Lara will grab hold automatically. If an object below blocks Lara's path, press and hold Duck to pull her legs up. She can keep going if you hold Duck while moving forward. Press Action to let go. Just press Jump while climbing. Use the cursor keys or mouse to move Lara on the surface of the water. To dive down, press Action. To climb out of the water, swim to an edge and press Action. When swimming underwater Lara's breath bar appears in blue below the health bar.
When she runs out of air, she starts to lose health rapidly, then drowns. The walkthrough gives tips for each swimming area. Press Enter to go into stealth mode. Lara moves at half speed and is undetectable by enemies unless she crosses their line of sight.
While in stealth mode, approach a wall and press Action. Lara hugs the wall. Use cursor keys to move along the wall and peer around corners. Press Action again to move away from the wall. While in stealth mode, approach an enemy from behind and press Action to knock him to the ground and punch him out. Throughout the game Lara can increase her strength and skills by locating and performing various upgrades.
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Why is this review inappropriate? There are copyright or trademark issues. It includes feedback about the seller. Something else. Back to home page Return to top. More to explore :. You can then pull back up to safety! Which also highlights another change - the Grab is now toggled, so you don't have to hold the Action key down to maintain a grip. To hang from an edge, Lara no longer has to turn, hop back, and grab it. All you need to do is approach an edge either forwards or backwards, get Lara reasonably square to the edge, then tap Action for her to either turn herself and hang off, or just back up and hang off.
Again, the Action key does not need to be held, just tap again to release. Of course, Lara's strength comes into this, and she can only hang for a limited time Possibly the most difficult new movement to get used to is Lara's sidestepping when in combat mode. Which means, when she has the weapons drawn and a target is close, she can sidestep in a shuffle to avoid the enemy, while still maintaining a weapons lock.
Not a lot of help against another gun, but with the absence of the backflip it can be a useful alternative to sideflipping, instead of standing still. And it might also be useful if Lara's stuck in a cramped space..? But to be honest I'd rather get into open ground wherever possible! With these differences in control style, and the reduction in precision of Lara's movements, AoD will take a little getting used to for us classic TR gamers. But you will find it becomes easier and more natural after a while, and I for one am very happy to see a less structured, more real-world style of environment!
Kurtis Kurtis is probably the biggest single mistake made with this game! He has poor animations compared to Lara, is difficult to control, and the final of his 3 levels is made even more difficult due to some sort of targeting bug as he needs to change targets frequently. His presence in the game seems to be very contrived, and it's almost as if he's just a token second character.
If any more TRs are released, I hope that any extra characters are far better developed, or better still optional or removed completely! I like TR because of Lara, not because I want to play as some arthritic, poorly co-ordinated male character! No more Kurtis', please! Other Issues Although there were a string of issues with the PC game, the Mac build is from the latest available update to the PC game, so I'd expect that many of them have been resolved.
I've only seen a few bugs - a graphics bug when the Distance Fog is turned on, another graphics bug with some of the guards in the Louvre Galleries neither of which affects gameplay , and the targeting bug with Kurtis in Boaz Returns. No bad slowdowns except in some specific places for short periods, but my machine and graphics are top-end of the G4 range custom build and I wouldn't expect to see any, or at least very few.
I have noticed a slight reduction in the frame rate, just noticeable so probably around 20fps, in the large open areas, but this isn't a problem for me, and there is a bad slowdown as you enter the Archaeological Dig, but that is probably because of the wire fences and the fact I have FSAA turned on.
If you're playing on a marginal machine these could well be significant issues - the game graphics default is for HQ Shadows and FSAA off, and Distance Fog on, and this would be a sensible way to go for a lower specced machine. If so, be sure you have the v1. This can be got around by switching fog off, but to be on the safe side you may also need to go back to a savegame from before you started turning the 6 valves, preferably from the start of the Storm Drains level only a short distance back.
Back to top Walkthroughs. This walkthrough was updated 3 January with the addition of a guide to accessing and playing the illegal outside area in the first level 'Parisian Back Streets'! Highly recommended for inquisitive raiders - check it out! In these walks I don't detail every single goodie or item, nor do I follow Lara's every single footstep.
And as there are no secrets in AoD don't bother looking, but do keep your eyes wide open for goodies - they give an occasional glint of colour to attract your attention, but can be easy to miss!
This is important as if you're not careful you could run out of health items, or find your ammo running out in awkward places. Get most of the pickups and you'll finish the game with plenty in reserve. What I have done is give information about each level's objective, and some general hints about the gameplay in some difficult or confusing places, with enough detail to complete each stage. Due to the gameplay style and the different routes available in some places depending on the player's choices, I will also try to give an indication of which route may give a better outcome.
But I stress that my experience with the game has shown me that too much detail may not be a good thing - no matter which decisions you make, and which route you take, you should still arrive at the end! That is, unless you offend someone when you talk to them - you just may get Lara shot I would also like to thank the authors of Stella's walkthrough for a few tips I needed to complete the game!
For more detail try Stella's walkthrough, which is written from the PC game. This remains a draft version with some small errors and may never be completed, but is still quite useful if you want more detail As it may be subject to alterations like the addition of unmentioned items it should be taken as a reasonably detailed guide only at a quick glance I've noticed some items missing, so be sure to explore every area carefully! But it does give good details of the levels and routes, and will give you more than enough information to complete the game!
It also gives details of the moves, weapons, goodies etc. Stella's 'Angel of Darkness' Walkthrough - this is the index page for her walkthrough and has links to every level.
Note that there is at least one additional side area that is only linked from a walkthrough page, but it is clearly indicated in the walkthrough that one is the dungeon under the Hall of Seasons, but it may not be the only one. Back to top Screenshots added 24 October I have finally been able to post some good screenshots for Angel of Darkness!
These are posted on my. Mac site which has a lot more bandwidth than I have available for MacRaider. I have sifted through all my screens and selected a total of 48 from virtually every level of the game. I've posted them as high quality jpegs at x resolution. Most are just there because they're great eye candy, but I've also picked a few for novelty interest. Back to top Hints and Tips. This is a pity as these have the capacity to be of very high quality, and surprisingly small size, although the AoD Mac FMVs are not as high quality as I hoped.
Bink videos can be viewed outside the game on a Mac, but to do so you need to download the small free Bink Player from Rad Game Tools. Note that the latest Mach-O Player v1. These players are quite basic, and you may have to open the Bink Player first to access the FMVs as they don't associate automatically, or reassign all '.
In OS X The FMVs are located in the Data folder on the hard drive after installation from the first disk. There are also a couple available direct from the second disk Data folder. They include the game credits PC and Mac , the intro movie, and a flashback, along with a couple of variations on the theme. There is no in-game screenshot key as in previous games, but unlike previous games you can use the system screenshot command. There are limited options for using a single key for screenshots, but some of the 'F' keys are available and F8 doesn't conflict with the F used in Expose.
Unfortunately screenshots are a little more quirky than before, and if Lara is moving when it's taken she can end up being split horizontally.
When Lara is still the screenshots are great. This is a small freeware contextual menu item that gives you the ability to convert images directly from the contextual menu, and is the fastest way I've yet found to convert PDFs to JPEGs - it can even convert in batches as large as you like! I re-mapped some of the controls to make it more like the classic TR's, and easier for me to adjust to.
I changed the Jump to 'Command', the Duck to '. I also changed the Roll to 'Option', which I find a lot more convenient from previous games. This puts every control under my fingers without moving my hands. When you Quick Save, the game overwrites your previous quick save slot 1 without warning, so if you, like me, prefer to save in a new slot regularly, this is only possible now by exiting and using the Save menu. The quicksave file is always the first in the list 0.
The AoD savegames are named differently to the format in previous games. As it happens, it's easy to organise your saves if you like to archive them for future reference, by changing the first character in the name according to the above listing. For example, at the end of each stage I move all the saves to a storage folder, copy the final save back to the Save folder, and rename it '0.
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